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A: The Tower of Ishal is a four floor structure, and you'll be forced to traverse all four floors in order to ultimately reach the beacon atop the tower, where you can send your signal back to the field of battle. The first floor will pit you against many enemies of the Hurlock and Genlock variety, but nothing you can't handle. There's a ring of debris and fire surrounding the center of the floor, and you must work your way around it in order to get to the enemy party occupying the room. Until you do, their archers will take potshots at you. The only opening in the fiery debris will almost certainly spring a trap, so proceed with caution. Once you've breached the center of the room, go for broke on the enemies you encounter. The Emissary-type enemy is the strongest you'll face here, so try to focus your initial attacks specifically on that foe, if possible.
B: With the center of the tower's first floor cleared, and with dead enemy bodies there already looted, you can move on to location B. Head through the door into this elongated room, and get ready for another conflict. You'll have less room to work with here, but the enemy force isn't nearly as powerful or robust as the one you faced when you first entered the tower. As usual, downed enemies will be a great source of coinage and other inventory items, if you're willing to take the time to search their bodies. You can also find a Silver Bracelet in one of the wooden trunks, which you can give to anyone for a +5 approval.
C: The fray at location B will have no doubt gained the attention of the enemies occupying location C. Expect enemies to come forward from location C, both from the hallway near location A, and via a door that connects rooms B and C. Before the enemies arrive, loot the boxes and treasure chests in the room at location B. If you're not a rogue, you may have difficulty cracking some of these locks. Then, rush for location C. If you're quick, you can spring an assault on the bulk of the enemy force there before they flip the script on you. Keep an eye on your flank, however, since some wily Hurlocks and Genlocks can easily sneak up on you from the hallway, complicating your situation exponentially.
D: Finally, at location D, you'll find the staircase that will lead up to the tower's second floor (remember -- there are four floors here). Naturally, the staircase is guarded by a detachment of enemies. There are quite a few thug archers taking aim at you from the stairs leading up to the second floor door, so take care of them quickly, so that you free up your party from extraneous attacks while they're dealing with the bulk of the enemy force here in melee combat. When you're positive all boxes have been looted on the first floor, and all enemy corpses scoured for goods, you can use the stairs to head up to the second floor.
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Location: Games » Dragon Age: Origins » Walkthroughs & GuidesDragon Age: Origins Nightmare Guide by David Milward |
Origins | Ostagar | Lothering | Circle Tower | Warden's Keep (DLC) | Return to Ostagar (DLC) | Stone Prisoner (DLC) | Brecilian Forest | Redcliffe | The Urn of Sacred Ashes | Orzammar | Deep Roads | Denerim | Final Onslaught |
Ostagar | Tower of Ishal | Battlefield |
Dragon Age Tower Of Ishal 3
Soal uas ut administrasi pertanahan. TOWER OF ISHAL
Return to the Tower of Ishal
The video starts off with another glimpse of the Genlock Necromancer. Most the creatures here are Hurlock and Genlock Grunts, which go down very easily after single shots. Leliana shows how a Rogue can neutralize an Ogre. She coats her melee weapons with a Deathroot Extract, and then attacks the Ogre close up. The stun power of the Deathroot Extract often interrupts the Ogre's special attacks, making it much easier to kill.
At 4:30 will be a fight against a lot of Grunts plus a Bereskarn. Wynne renders the Bereskarn easy to kill with a Glyph of Paralysis.
If it is of any interest to you (but not me), it is at 6:30 where I found the Nug Crusher maul (+4 Dexterity, +100 Stamina, chance to stun). The entrance to the tunnels below then becomes apparent.
Darkspawn Tunnels
The first two Genlocks are easy enough to kill. Another enemy that is soon seen here are Corrupted Spiders, whose attacks can cause lingering spirit damage. They can also use Webs, or Overwhelm attacks. There's more than one way to handle an Overwhelm attack that's in progress against a party member. One is to try and interrupt it with an attack that can paralyze or stun it. Another way is to safeguard the Overwhelmed character with a Lifeward spell, like Wynne does at around 2:30. Keep in mind that armor also reduces damage from the multiple attacks that are used by Overwhelm. If the victim's armor is high enough, it's entirely feasible to let the victim simply ride it out while his or her comrades get in free attacks on the Spider.
At 3:30, there is a Hurlock Emissary waiting at the end of a very long tunnel. So Leliana simply fires a shot in to force the Darkspawn to come around the corner. Except well, the Emissary didn't follow me the first go round, but then again I did kill off his followers first. Once he's by himself, I simply rush ahead and get him with Crushing Prison, followed by single-target spells and missile fire.
The next fight is one where you have to fight Corrupted Spiders in two waves, the first being three of them, and the second wave being four including an especially powerful Corrupted Spider. The party is able to win with familiar tactics, although Wynne has to be especially vigilant about healing her comrades. Leliana also uses another Deathroot Extract on her melee weapons so that her attacks will frequently stun the Spiders and thus interrupt their special attacks.
At the end of the fight Leliana concocts another Deathroot Extract in anticipation of another fight. Leliana starts the game with one rank in the Poison skill, so she already has the recipe for Deathroot Extract. All she needs after that is a Deathroot and a Flask. It's a very inexpensive way for her to keep herself ready to imbue her melee weapons with a temporary stun power for particularly intense fights.
Now I'm ready to go up the stairs and to the Battlefield.
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Edit 10/28
We thank everyone for their support of this mod all your comments and endorsements are amazing!
Please read below before posting anything already answered here or on the description page.
Questions, Bugs and Mod Conflicts
Q: Will you make a male version? One that is for people who don't romance Alistair?
A: Tinimaus and I are both Alistair lovers, yes, but this mod is considered finished by both of us. We released it for both males and females, from each race and every origin. However, we did not create this mod for an Alistair romance. That wouldn't make sense. You just met him at this point in the story and are battle buddies. Two Grey Wardens fighting for each other and for Ferelden. For all of Thedas really. While it is about Alistair and the Warden, it's also about Ostagar and all the tragedy that went with it. We believe the scene with Alistair and the Warden in the Tower is open for interpretation. To relate to as you prefer, for your own personal character. It can be sweet and romantic if you'd like, or just showing his battle buddy care and concern, as you are both in a war zone, gravely injured and in mortal peril. We feel his behavior in that scene is showing his true nature, which is one of fierce passion and loyalty to fellow Grey Wardens. If you disagree, that is fine, but we consider the mod finished as it meets the vision we had when we first came up with all the ideas to create it. It's not a point we care to debate and ask that you please respect that.
Q: Can you install and play this if you are already past Ostagar?
A: If you're already well past Ostagar, but still would love to try this mod out, just install it and load a save from before you light the beacon. It should run fine. The mod itself doesn't change anything about the vanilla storyline so it won't affect anything but the ending of Ostagar.
KNOW MOD CONFLICTS
---------------------------------------------------
At this time we only know of two direct mod conflicts
Skip Ostagar and Sapphos Daughters
-While this mod can be used with the Skip Ostagar mod, if you use Skip Ostagar, the cutscenes with Alistair and the Warden in the tower will take place in whatever area you were in last, during your Origin story. (ex: as a dwarf noble you'll be in the Deep Roads) This is due to how the game handles running cutscenes. It is not recommended that you use this mod and that mod together.
-This mod conflicts with the mod Sapphos Daughters ('Origins' main file) due to the scene triggered with Raina in the Tower. You cannot use both mods at the same time. (thank you to ritchieblackmore for making us aware of this)
Bugs:
Depending on your character's face and/or the cosmetic mods you are using, you might notice the Warden's eyes not closing all the way.
This is a bug with the vanilla animation, and is dependent on your morph. It is not due to our mod. We find it annoying too, but it's a bug.
We thank everyone for their support of this mod all your comments and endorsements are amazing!
Please read below before posting anything already answered here or on the description page.
Questions, Bugs and Mod Conflicts
Q: Will you make a male version? One that is for people who don't romance Alistair?
A: Tinimaus and I are both Alistair lovers, yes, but this mod is considered finished by both of us. We released it for both males and females, from each race and every origin. However, we did not create this mod for an Alistair romance. That wouldn't make sense. You just met him at this point in the story and are battle buddies. Two Grey Wardens fighting for each other and for Ferelden. For all of Thedas really. While it is about Alistair and the Warden, it's also about Ostagar and all the tragedy that went with it. We believe the scene with Alistair and the Warden in the Tower is open for interpretation. To relate to as you prefer, for your own personal character. It can be sweet and romantic if you'd like, or just showing his battle buddy care and concern, as you are both in a war zone, gravely injured and in mortal peril. We feel his behavior in that scene is showing his true nature, which is one of fierce passion and loyalty to fellow Grey Wardens. If you disagree, that is fine, but we consider the mod finished as it meets the vision we had when we first came up with all the ideas to create it. It's not a point we care to debate and ask that you please respect that.
Q: Can you install and play this if you are already past Ostagar?
A: If you're already well past Ostagar, but still would love to try this mod out, just install it and load a save from before you light the beacon. It should run fine. The mod itself doesn't change anything about the vanilla storyline so it won't affect anything but the ending of Ostagar.
KNOW MOD CONFLICTS
---------------------------------------------------
At this time we only know of two direct mod conflicts
Skip Ostagar and Sapphos Daughters
-While this mod can be used with the Skip Ostagar mod, if you use Skip Ostagar, the cutscenes with Alistair and the Warden in the tower will take place in whatever area you were in last, during your Origin story. (ex: as a dwarf noble you'll be in the Deep Roads) This is due to how the game handles running cutscenes. It is not recommended that you use this mod and that mod together.
-This mod conflicts with the mod Sapphos Daughters ('Origins' main file) due to the scene triggered with Raina in the Tower. You cannot use both mods at the same time. (thank you to ritchieblackmore for making us aware of this)
Bugs:
Depending on your character's face and/or the cosmetic mods you are using, you might notice the Warden's eyes not closing all the way.
This is a bug with the vanilla animation, and is dependent on your morph. It is not due to our mod. We find it annoying too, but it's a bug.
Posted by4 years ago
Archived
And how did it go? :) I was playing as a mage on my first playthrough, so I had 3 mortals (sorry, warriors and rogues, whatever) with me. I had added most of the entropy school, as horror + sleep seemed like a cheap way to deal damage. Also sleep seemed totally overpowered to me. So I had added more disables and stuff.
Went to the ogre, found out that the shit didnt even work on him (maybe I was unlucky for the resistance checks or they just don't affect the ogre), and I got trashed hah.
In the end I went to reload a save from before I added my skills at the bottom of the Tower, and replayed that section again. Was on normal difficulty that time, I pretty much sucked on my first time. That encounter forced me to actually pay attention to my companions though.
How was your encounter? Think it'd be a pretty damn epic boss fight for many first-timers.
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